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"Capture the Flag", also known as "Base Assault" This mission is usually played twice because one team is the attacker and one team is the defender, so we want each team to try both roles. The mission is to have the nearest survivor to the flag after 30 minutes (ie so it not your usual steal the flag and run away with it - your team must control the position at the end of the mission to win).
The idea is that one member of the group is chosen to be the VIP (perfect for Stags and Hens), the group is then divided into two teams, one team are the Bodyguards and the other team are the Ambushers. The Ambushers go out into the battlefield first to hide. Then the Bodyguards have to escort the VIP to the designated safety zone, without them being killed!
Aiming - The most basic skill of Laser Battlefield is to learn how to aim effectively. The first thing to realize is that you have to hit the sensors to make hits, therefore you should aim at the sensors (either on the head or the gun). Even if you can see the players head or part of the gun, you should in most cases hold fire until you can actually see the sensor. Remember that shooting gives away your position and wastes ammunition so you really only want to shoot in most cases when your confident of making a hit. The exception to this is where you are trying to lay down suppressive fire.
Your missions will be organised and supervised by our experienced Marshals, who will provide a friendly welcome and accompany your group throughout the session.
Pin & Flank - One of the standard problems faced in combat games like paintball, airsoft and Battlefield Live is how to effectively destroy an enemy force that is behind cover. No matter how much you fire at the target, your rounds will not penetrate the cover. If you simply advance forward the enemy will pick you off as you try to cross open ground. In this situation you have basically two viable options. One is to form a skirmish line (see next section) and charge the position hoping to rush the enemy. The other option is to pin and flank the enemy, this option takes some team work. Generally those players who have long guns in the group (this could be one person) apply significant suppressive fire onto the enemy position, this is not expected to do significant damage but it should force the enemy to keep their heads down and therefore not be in a position to spot or at least effectively engage those forces doing the flanking. While the enemy is under suppressive fire the flankers usually choosing the flank with the most cover move around the enemy position to hit them from the sides. You will find that most cover in combat games is one directional and therefore if you shoot at the enemy from two directions at once they will be exposed to effective fire.
The pin and flank movement is often used when players are working in pairs. One player pins and the other flanks, but can used with large formation moves as well.Skirmish Line
A skirmish line is effective due to the following factors:
a) Its simple, remember Laser Battlefield players are typically not trained soldiers and therefore complex plans are doomed to failure.
b) Players remain in contact with each other so adding inter-player communication
c) Each player provides cross fire support to every other player. By spreading out significantly the enemy finds it hard to find effective cover against fire from the flanks of the skirmish line
d) The formation provides the maximum amount of forward directing fire possible with no risk of making friendly hits.
If you do come under fire, you probably should be seeking cover. The best cover is often vertical oriented objects such as trees. The bigger the tree trunk the more angles it cuts off and therefore better cover. Any physical cover counts as cover, so also consider the terrain. Often, the rise and fall of the surrounding terrain can offer the best lanes for movement, and also the best cover from enemy view. Once the enemy knows where you are, you should try to move as soon as you’re not pinned, sometimes you have to be brave. You never want to be where the enemy expects or knows you to be. Often, displacing and approaching the enemy from another direction works well.


When you do start firing, especially with a long rifle with a large clip, its possible to create an area effect on the target by firing on fully automatic and creating a tight circle with your weapon. Simply move your rifle aim around the target area.The result is that even if your target moves he/she is still likely to be hit.
Ambush - If you are able to ambush a group of enemy players, especially at close range, you need to take into account that the sensors only take hits once every second. Also, to do maximum damage you need to rotate the targets so that you hit each player prior to reaction, and planning fire patterns before engaging the enemy can ensure maximum effect. It's best to delegate fire patterns depending on positioning. Simply, those soldiers occupying positions on the outermost flanks of the ambushing party will begin firing from their sides inward, and others concentrate fire in their forward line-of-sight.
Of course the enemy should be hitting cover, once they can effectively return fire you should quickly retreat so you live long enough to setup another ambush position. This displacing after ambush is essential when facing skilled enemy, because they will advance quickly outside the "kill-zone" to disrupt and confuse the ambush.
